From 16ed37a876e60d2da53b74dca6554032f56d57a3 Mon Sep 17 00:00:00 2001 From: Trevor Black <vantablack@google.com> Date: Thu, 12 Jan 2023 20:41:24 +0000 Subject: [PATCH] Revert "Revert "Deprecate setRotateEulerM and replace with setRo..." Revert submission 2382753-revert-2208281-opengl-matrix-VRTQUTHPDK Reason for revert: Revert-Revert-with-fix Reverted changes: /q/submissionid:2382753-revert-2208281-opengl-matrix-VRTQUTHPDK Change-Id: Ie6b4eee4f06c1b8b6b8e97bdbce76d01e05f15d1 --- core/api/current.txt | 3 +- opengl/java/android/opengl/Matrix.java | 67 +++++++++++++++++++++++++- 2 files changed, 68 insertions(+), 2 deletions(-) diff --git a/core/api/current.txt b/core/api/current.txt index a0c132f980dc..bf128045b2c0 100644 --- a/core/api/current.txt +++ b/core/api/current.txt @@ -30768,7 +30768,8 @@ package android.opengl { method public static void scaleM(float[], int, float, float, float); method public static void setIdentityM(float[], int); method public static void setLookAtM(float[], int, float, float, float, float, float, float, float, float, float); - method public static void setRotateEulerM(float[], int, float, float, float); + method @Deprecated public static void setRotateEulerM(float[], int, float, float, float); + method public static void setRotateEulerM2(@NonNull float[], int, float, float, float); method public static void setRotateM(float[], int, float, float, float, float); method public static void translateM(float[], int, float[], int, float, float, float); method public static void translateM(float[], int, float, float, float); diff --git a/opengl/java/android/opengl/Matrix.java b/opengl/java/android/opengl/Matrix.java index d39822418448..5ae341b7abce 100644 --- a/opengl/java/android/opengl/Matrix.java +++ b/opengl/java/android/opengl/Matrix.java @@ -16,6 +16,8 @@ package android.opengl; +import androidx.annotation.NonNull; + /** * Matrix math utilities. These methods operate on OpenGL ES format * matrices and vectors stored in float arrays. @@ -807,9 +809,14 @@ public class Matrix { * @param rm returns the result * @param rmOffset index into rm where the result matrix starts * @param x angle of rotation, in degrees - * @param y angle of rotation, in degrees + * @param y is broken, do not use * @param z angle of rotation, in degrees + * + * @deprecated This method is incorrect around the y axis. This method is + * deprecated and replaced (below) by setRotateEulerM2 which + * behaves correctly */ + @Deprecated public static void setRotateEulerM(float[] rm, int rmOffset, float x, float y, float z) { x *= (float) (Math.PI / 180.0f); @@ -845,6 +852,64 @@ public class Matrix { rm[rmOffset + 15] = 1.0f; } + /** + * Converts Euler angles to a rotation matrix. + * + * @param rm returns the result + * @param rmOffset index into rm where the result matrix starts + * @param x angle of rotation, in degrees + * @param y angle of rotation, in degrees + * @param z angle of rotation, in degrees + * + * @throws IllegalArgumentException if rm is null; + * or if rmOffset + 16 > rm.length; + * rmOffset < 0 + */ + public static void setRotateEulerM2(@NonNull float[] rm, int rmOffset, + float x, float y, float z) { + if (rm == null) { + throw new IllegalArgumentException("rm == null"); + } + if (rmOffset < 0) { + throw new IllegalArgumentException("rmOffset < 0"); + } + if (rm.length < rmOffset + 16) { + throw new IllegalArgumentException("rm.length < rmOffset + 16"); + } + + x *= (float) (Math.PI / 180.0f); + y *= (float) (Math.PI / 180.0f); + z *= (float) (Math.PI / 180.0f); + float cx = (float) Math.cos(x); + float sx = (float) Math.sin(x); + float cy = (float) Math.cos(y); + float sy = (float) Math.sin(y); + float cz = (float) Math.cos(z); + float sz = (float) Math.sin(z); + float cxsy = cx * sy; + float sxsy = sx * sy; + + rm[rmOffset + 0] = cy * cz; + rm[rmOffset + 1] = -cy * sz; + rm[rmOffset + 2] = sy; + rm[rmOffset + 3] = 0.0f; + + rm[rmOffset + 4] = sxsy * cz + cx * sz; + rm[rmOffset + 5] = -sxsy * sz + cx * cz; + rm[rmOffset + 6] = -sx * cy; + rm[rmOffset + 7] = 0.0f; + + rm[rmOffset + 8] = -cxsy * cz + sx * sz; + rm[rmOffset + 9] = cxsy * sz + sx * cz; + rm[rmOffset + 10] = cx * cy; + rm[rmOffset + 11] = 0.0f; + + rm[rmOffset + 12] = 0.0f; + rm[rmOffset + 13] = 0.0f; + rm[rmOffset + 14] = 0.0f; + rm[rmOffset + 15] = 1.0f; + } + /** * Defines a viewing transformation in terms of an eye point, a center of * view, and an up vector. -- GitLab