diff --git a/libs/hwui/DamageAccumulator.cpp b/libs/hwui/DamageAccumulator.cpp index fd276419f5e51cee6e7ddef7327f9423dc81a189..28d85bd860df69f711f69443e8c9bb358644c4f1 100644 --- a/libs/hwui/DamageAccumulator.cpp +++ b/libs/hwui/DamageAccumulator.cpp @@ -218,7 +218,7 @@ void DamageAccumulator::applyRenderNodeTransform(DirtyStack* frame) { } // Perform clipping - if (props.getClipDamageToBounds() && !frame->pendingDirty.isEmpty()) { + if (props.getClipDamageToBounds()) { if (!frame->pendingDirty.intersect(SkRect::MakeIWH(props.getWidth(), props.getHeight()))) { frame->pendingDirty.setEmpty(); } diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp index 9c7f7cc2426628257a4b32b4d90e77979eb04d67..1d0330185b1c4d8433ee05e5f1f6eb7f0ec7c7f5 100644 --- a/libs/hwui/renderthread/CanvasContext.cpp +++ b/libs/hwui/renderthread/CanvasContext.cpp @@ -1067,6 +1067,7 @@ SkRect CanvasContext::computeDirtyRect(const Frame& frame, SkRect* dirty) { if (dirty->isEmpty()) { dirty->setIWH(frame.width(), frame.height()); + return *dirty; } // At this point dirty is the area of the window to update. However,