diff --git a/graphics/java/android/graphics/Bitmap.java b/graphics/java/android/graphics/Bitmap.java index 1ff5a3d46f8e1fd9e636fead1b0bb34126c7c37f..250362b1e1e3b96196e4206705cdd4f639d9fc39 100644 --- a/graphics/java/android/graphics/Bitmap.java +++ b/graphics/java/android/graphics/Bitmap.java @@ -479,7 +479,8 @@ public final class Bitmap implements Parcelable { * This configuration may be useful when using opaque bitmaps * that do not require high color fidelity. * - * <p>Use this formula to pack into 16 bits:</p> + * <p>When accessing directly via #copyPixelsFromBuffer or #copyPixelsToBuffer, + * use this formula to pack into 16 bits:</p> * <pre class="prettyprint"> * short color = (R & 0x1f) << 11 | (G & 0x3f) << 5 | (B & 0x1f); * </pre> @@ -516,7 +517,8 @@ public final class Bitmap implements Parcelable { * This configuration is very flexible and offers the best * quality. It should be used whenever possible. * - * <p>Use this formula to pack into 32 bits:</p> + * <p>When accessing directly via #copyPixelsFromBuffer or #copyPixelsToBuffer, + * use this formula to pack into 32 bits:</p> * <pre class="prettyprint"> * int color = (A & 0xff) << 24 | (B & 0xff) << 16 | (G & 0xff) << 8 | (R & 0xff); * </pre> @@ -531,7 +533,8 @@ public final class Bitmap implements Parcelable { * This configuration is particularly suited for wide-gamut and * HDR content. * - * <p>Use this formula to pack into 64 bits:</p> + * <p>When accessing directly via #copyPixelsFromBuffer or #copyPixelsToBuffer, + * use this formula to pack into 64 bits:</p> * <pre class="prettyprint"> * long color = (A & 0xffff) << 48 | (B & 0xffff) << 32 | (G & 0xffff) << 16 | (R & 0xffff); * </pre> @@ -556,7 +559,8 @@ public final class Bitmap implements Parcelable { * blending, such that the memory cost is the same as ARGB_8888 while enabling higher color * precision. * - * <p>Use this formula to pack into 32 bits:</p> + * <p>When accessing directly via #copyPixelsFromBuffer or #copyPixelsToBuffer, + * use this formula to pack into 32 bits:</p> * <pre class="prettyprint"> * int color = (A & 0x3) << 30 | (B & 0x3ff) << 20 | (G & 0x3ff) << 10 | (R & 0x3ff); * </pre>