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Commit 85c1247b authored by Treehugger Robot's avatar Treehugger Robot Committed by Gerrit Code Review
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Merge "SyncSM01: define SyncStateMachine user interface" into main

parents 19b78595 b48caa22
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/**
* Copyright (C) 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.networkstack.tethering.util;
import android.annotation.NonNull;
import android.annotation.Nullable;
import android.util.Log;
import com.android.internal.util.State;
import java.util.List;
/**
* An implementation of a state machine, meant to be called synchronously.
*
* This class implements a finite state automaton based on the same State
* class as StateMachine.
* All methods of this class must be called on only one thread.
*/
public class SyncStateMachine {
@NonNull private final String mName;
@NonNull private final Thread mMyThread;
private final boolean mDbg;
// mCurrentState is the current state. mDestState is the target state that mCurrentState will
// transition to. The value of mDestState can be changed when a state processes a message and
// calls #transitionTo, but it cannot be changed during the state transition. When the state
// transition is complete, mDestState will be set to mCurrentState. Both mCurrentState and
// mDestState only be null before state machine starts and must only be touched on mMyThread.
@Nullable private State mCurrentState;
@Nullable private State mDestState;
/**
* A information class about a state and its parent. Used to maintain the state hierarchy.
*/
public static class StateInfo {
/** The state who owns this StateInfo. */
public final State state;
/** The parent state. */
public final State parent;
// True when the state has been entered and on the stack.
private boolean mActive;
public StateInfo(@NonNull final State child, @Nullable final State parent) {
this.state = child;
this.parent = parent;
}
}
/**
* The constructor.
*
* @param name of this machine.
* @param thread the running thread of this machine. It must either be the thread on which this
* constructor is called, or a thread that is not started yet.
*/
public SyncStateMachine(@NonNull final String name, @NonNull final Thread thread) {
this(name, thread, false /* debug */);
}
/**
* The constructor.
*
* @param name of this machine.
* @param thread the running thread of this machine. It must either be the thread on which this
* constructor is called, or a thread that is not started yet.
* @param dbg whether to print debug logs.
*/
public SyncStateMachine(@NonNull final String name, @NonNull final Thread thread,
final boolean dbg) {
mMyThread = thread;
// Machine can either be setup from machine thread or before machine thread started.
ensureCorrectOrNotStartedThread();
mName = name;
mDbg = dbg;
}
/**
* Add all of states to the state machine. Different StateInfos which have same state but have
* different parents are not allowed. A state can not have multiple parent states.
* This can only be called once either from mMyThread or before mMyThread started.
*/
public final void addAllStates(@NonNull final List<StateInfo> stateInfos) {
ensureCorrectOrNotStartedThread();
if (mCurrentState != null) {
throw new IllegalStateException("State only can be added before started");
}
}
/**
* Start the state machine. The initial state can't be child state.
*/
public final void start(@NonNull final State initialState) {
ensureCorrectThread();
mCurrentState = initialState;
mDestState = initialState;
}
/**
* Process the message synchronously then perform state transition.
*/
public final void processMessage(int what, int arg1, int arg2, @Nullable Object obj) {
ensureCorrectThread();
}
/**
* Transition to destination state. Upon returning from processMessage the automaton will
* transition to the given destination state.
*
* This function can NOT be called inside the State enter and exit function. The transition
* target is always defined and can never be changed mid-way of state transition.
*
* @param destState will be the state to transition to.
*/
public final void transitionTo(@NonNull final State destState) {
if (mDbg) Log.d(mName, "transitionTo " + destState);
ensureCorrectThread();
if (mDestState == mCurrentState) {
mDestState = destState;
} else {
throw new IllegalStateException("Destination already specified");
}
}
private void ensureCorrectThread() {
if (!mMyThread.equals(Thread.currentThread())) {
throw new IllegalStateException("Called from wrong thread");
}
}
private void ensureCorrectOrNotStartedThread() {
if (!mMyThread.isAlive()) return;
ensureCorrectThread();
}
}
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