vnc: Use CpuConsumer
There's no need to use a GLConsumer unless we really want to draw on the surface or send it to a hardware encoder. Get rid of all this stuff and just use CpuConsumer.
Showing
- Android.mk 2 additions, 6 deletionsAndroid.mk
- src/EglWindow.cpp 0 additions, 189 deletionssrc/EglWindow.cpp
- src/EglWindow.h 0 additions, 87 deletionssrc/EglWindow.h
- src/Program.cpp 0 additions, 308 deletionssrc/Program.cpp
- src/Program.h 0 additions, 94 deletionssrc/Program.h
- src/VNCFlinger.cpp 23 additions, 3 deletionssrc/VNCFlinger.cpp
- src/VNCFlinger.h 5 additions, 0 deletionssrc/VNCFlinger.h
- src/VirtualDisplay.cpp 29 additions, 83 deletionssrc/VirtualDisplay.cpp
- src/VirtualDisplay.h 7 additions, 24 deletionssrc/VirtualDisplay.h
Loading
Please register or sign in to comment