Make frame number type consistent
The frame numbers are ultimately stored as uint64_t so to avoid any implementation dependent casting we make sure all direct and indirect references to this value are stored as uint64_t Test: N/A Change-Id: I080c94b1007f2e884cf0fa3583bf51badc913a05
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- libs/hwui/FrameMetricsObserver.h 3 additions, 3 deletionslibs/hwui/FrameMetricsObserver.h
- libs/hwui/FrameMetricsReporter.cpp 1 addition, 1 deletionlibs/hwui/FrameMetricsReporter.cpp
- libs/hwui/FrameMetricsReporter.h 1 addition, 1 deletionlibs/hwui/FrameMetricsReporter.h
- libs/hwui/renderthread/CanvasContext.cpp 3 additions, 3 deletionslibs/hwui/renderthread/CanvasContext.cpp
- libs/hwui/renderthread/CanvasContext.h 2 additions, 2 deletionslibs/hwui/renderthread/CanvasContext.h
- libs/hwui/tests/unit/FrameMetricsReporterTests.cpp 7 additions, 7 deletionslibs/hwui/tests/unit/FrameMetricsReporterTests.cpp
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