Skip to content
Snippets Groups Projects
Commit c2054aea authored by Brian Osman's avatar Brian Osman
Browse files

Replace GrBackendSurfaceMutableState with skgpu::MutableTextureState

This was essentially an old alias from a rename. Making this change so the alias (and header) can be deleted.

Bug: b/296240795
Change-Id: I6edfac5571263b3fc0a4f1e0d95ac6258e2fa27b
parent 41308996
No related branches found
No related tags found
No related merge requests found
......@@ -18,9 +18,9 @@
#include <SkImage.h>
#include <include/gpu/ganesh/SkImageGanesh.h>
#include <include/gpu/GrBackendSurfaceMutableState.h>
#include <include/gpu/GrDirectContext.h>
#include <include/gpu/GrBackendSurface.h>
#include <include/gpu/MutableTextureState.h>
#include "renderthread/RenderThread.h"
#include "utils/Color.h"
#include "utils/PaintUtils.h"
......@@ -142,8 +142,8 @@ void AutoBackendTextureRelease::releaseQueueOwnership(GrDirectContext* context)
LOG_ALWAYS_FATAL_IF(Properties::getRenderPipelineType() != RenderPipelineType::SkiaVulkan);
if (mBackendTexture.isValid()) {
// Passing in VK_IMAGE_LAYOUT_UNDEFINED means we keep the old layout.
GrBackendSurfaceMutableState newState(VK_IMAGE_LAYOUT_UNDEFINED,
VK_QUEUE_FAMILY_FOREIGN_EXT);
skgpu::MutableTextureState newState(VK_IMAGE_LAYOUT_UNDEFINED,
VK_QUEUE_FAMILY_FOREIGN_EXT);
// The unref for this ref happens in the releaseProc passed into setBackendTextureState. The
// releaseProc callback will be made when the work to set the new state has finished on the
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment