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Steve Kondik authored
There's no need to use a GLConsumer unless we really want to draw on the surface or send it to a hardware encoder. Get rid of all this stuff and just use CpuConsumer.
Steve Kondik authoredThere's no need to use a GLConsumer unless we really want to draw on the surface or send it to a hardware encoder. Get rid of all this stuff and just use CpuConsumer.
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VirtualDisplay.cpp 7.86 KiB