- Jun 15, 2017
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Steve Kondik authored
Previous design was using extra threads needlessly and had some hacky data sharing going on. Slim this down to just two classes and utilize threads appropriately.
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Steve Kondik authored
There's no need to use a GLConsumer unless we really want to draw on the surface or send it to a hardware encoder. Get rid of all this stuff and just use CpuConsumer.
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- Jun 14, 2017
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Steve Kondik authored
Put the VNCFlinger in the screenData so that it can be accessed by clients. This removes the need for the message queue. The buffer ready event was removed in a previous commit.
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Steve Kondik authored
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- Jun 13, 2017
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Steve Kondik authored
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Steve Kondik authored
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- Jun 12, 2017
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Steve Kondik authored
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