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Commit eaa6263b authored by John Reck's avatar John Reck
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Clarify byte packing is only for "raw" access

Fixes: 264608640
Test: n/a doc only change
Flag: DOCS_ONLY
Change-Id: Ib8c18671d7f4fada5358a41229f61a2154bcf992
parent 73588b3f
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......@@ -479,7 +479,8 @@ public final class Bitmap implements Parcelable {
* This configuration may be useful when using opaque bitmaps
* that do not require high color fidelity.
*
* <p>Use this formula to pack into 16 bits:</p>
* <p>When accessing directly via #copyPixelsFromBuffer or #copyPixelsToBuffer,
* use this formula to pack into 16 bits:</p>
* <pre class="prettyprint">
* short color = (R & 0x1f) << 11 | (G & 0x3f) << 5 | (B & 0x1f);
* </pre>
......@@ -516,7 +517,8 @@ public final class Bitmap implements Parcelable {
* This configuration is very flexible and offers the best
* quality. It should be used whenever possible.
*
* <p>Use this formula to pack into 32 bits:</p>
* <p>When accessing directly via #copyPixelsFromBuffer or #copyPixelsToBuffer,
* use this formula to pack into 32 bits:</p>
* <pre class="prettyprint">
* int color = (A & 0xff) << 24 | (B & 0xff) << 16 | (G & 0xff) << 8 | (R & 0xff);
* </pre>
......@@ -531,7 +533,8 @@ public final class Bitmap implements Parcelable {
* This configuration is particularly suited for wide-gamut and
* HDR content.
*
* <p>Use this formula to pack into 64 bits:</p>
* <p>When accessing directly via #copyPixelsFromBuffer or #copyPixelsToBuffer,
* use this formula to pack into 64 bits:</p>
* <pre class="prettyprint">
* long color = (A & 0xffff) << 48 | (B & 0xffff) << 32 | (G & 0xffff) << 16 | (R & 0xffff);
* </pre>
......@@ -556,7 +559,8 @@ public final class Bitmap implements Parcelable {
* blending, such that the memory cost is the same as ARGB_8888 while enabling higher color
* precision.
*
* <p>Use this formula to pack into 32 bits:</p>
* <p>When accessing directly via #copyPixelsFromBuffer or #copyPixelsToBuffer,
* use this formula to pack into 32 bits:</p>
* <pre class="prettyprint">
* int color = (A & 0x3) << 30 | (B & 0x3ff) << 20 | (G & 0x3ff) << 10 | (R & 0x3ff);
* </pre>
......
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